Whoop, there it is. Refactored around the buggy a$$ Scratch.SetInMap
and imposed some first-come-first-serve to stop the example code from f$&king with the walkthrough's card.
Whoop, there it is. Refactored around the buggy a$$ Scratch.SetInMap
and imposed some first-come-first-serve to stop the example code from f$&king with the walkthrough's card.