Calling the frame to frame discrepancies a stylistic choice and this one final.
The rough draft.
Some progress and some pruning … apparently 250 layers is all you can get. Rough draft will be done by finishing the transformation with the Facebook tool.
Nearly there with the rough draft.
Up to the forehead.
Nearly have the rough draft completed.
Guess I'll have to speed it up to force it under 45 seconds.
Finally … on to the shaping.
Not much more, but I forgot to throw on the canvas layers last export.
Nearly done stickin' the damn clay on the f$&ker
Up to sticking the horns on.
Keep havin' to drop the resolution 'cause I run out of layers. We'll see how far 160 frames gets me.
Starting to get a rhythm.
And now to add the sculptor.
Refined clay management before reconsidering my sculptor.
A more manageable pace for the frame count.
Either Imma get faster or my frame count is too ambitious for my attention span.
Added a little and slowed down the unexpanded frames so the point goes ahead and comes on across.
Looks like we are shooting for a Monty Python frame rate.
With some clay management.
Super rough proof of concept for the animation … sh$t tons missing.
Rough … second frame I guess …
So sticking hair and fur onto a clay sculpture is a pain in the arse … but I guess we have the first and last frames sans sculptor.
And our art studio is starting to come together.